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Tuesday, January 8, 2013

The Rules of a Gunfight

From: Joe R.
Sent: January 8, 2013
To: undisclosed recipients
Subject: Fw: The Rules of a Gunfight

The Rules of a Gunfight
Some words to the wise. Shooting Advice from various Concealed Carry Instructors.

If you own a gun, you will appreciate this.

If not, you should get one and learn how to use it:

A: Guns have only two enemies - rust and politicians.

B: It's always better to be judged by 12 than carried by 6.

C: Cops carry guns to protect themselves, not you.

D: Never let someone or something that threatens you get inside arms-length.

E: Never say "I've got a gun." If you need to use deadly force, the first sound they hear should be the safety clicking off.

F: The average response time of a 911 call is 23 minutes, the response time of a .357 is 1400 feet per second.

G: The most important rule in a gunfight is: Always win – cheat if necessary.

H: Make your attacker advance through a wall of bullets . . .

You may get killed with your own gun, but he'll have to beat

you to death with it, cause it'll be empty.

If you're in a gun fight:
1. If you're not shooting, you should be loading.
2. If you're not loading, you should be movin,
3. If you're not movin', you're dead.

J: In a life and death situation, do something . . . It may be wrong, but do something!

K: If you carry a gun, people call you paranoid. Nonsense! If you have a gun, what do you have to be paranoid about?

L: You can say 'stop' or 'alto' or any other word, but a large bore muzzle pointed at someone's head is pretty much a universal language.

M: Forget the save the planet nonsense, it doesn't need saving, but you may be able to save yourself and your family.

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